Attention Games Book PDF

Attention Games

  • Author : Barbara Sher
  • Publisher : John Wiley & Sons
  • Release Date : 2010-12-17
  • Genre : Family & Relationships
  • Pages : 200
  • ISBN : 1118040511

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Attention Games Book Description :

If you want to focus children's attention, you first have to capture their interest. Attention Games is filled with interesting and child-tested activities that can help children of all ages become better at focusing and paying attention. By sharing the upbeat, joyful activities in Attention Games, you can enhance your child's intelligence, boost his confidence, increase his ability to concentrate on one thing for long periods, and show that you care. Developed by Barbara Sher—parent, teacher, play therapy specialist and pediatric occupational therapist—these activities are specially designed to encourage kids to expand their powers of attention in ways that will help them throughout their lives.

Round Games for All Parties Book PDF

Round Games for All Parties

  • Author : Anonim
  • Publisher : Unknown
  • Release Date : 1854
  • Genre : Amusements
  • Pages : 164
  • ISBN : OXFORD:N11583572

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Round Games for All Parties Book Description :

What s in a Game  Book PDF

What s in a Game

  • Author : United States. Congress. Senate. Committee on the Judiciary. Subcommittee on the Constitution, Civil Rights, and Property Rights
  • Publisher : Unknown
  • Release Date : 2006
  • Genre : Children and violence
  • Pages : 236
  • ISBN : PSU:000058165607

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What s in a Game Book Description :

Gamer Trouble Book PDF

Gamer Trouble

  • Author : Amanda Phillips
  • Publisher : NYU Press
  • Release Date : 2020-04-21
  • Genre : Social Science
  • Pages : 256
  • ISBN : 9781479870103

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Gamer Trouble Book Description :

Complicating perspectives on diversity in video games Gamers have been troublemakers as long as games have existed. As our popular understanding of “gamer” shifts beyond its historical construction as a white, straight, adolescent, cisgender male, the troubles that emerge both confirm and challenge our understanding of identity politics. In Gamer Trouble, Amanda Phillips excavates the turbulent relationships between surface and depth in contemporary gaming culture, taking readers under the hood of the mechanisms of video games in order to understand the ways that difference gets baked into its technological, ludic, ideological, and social systems. By centering the insights of queer and women of color feminisms in readings of online harassment campaigns, industry animation practices, and popular video games like Portal and Mass Effect, Phillips adds essential analytical tools to our conversations about video games. She embraces the trouble that attends disciplinary crossroads, linking the violent hate speech of trolls and the representational practices marginalizing people of color, women, and queers in entertainment media to the dehumanizing logic undergirding computation and the optimization strategies of gameplay. From the microcosmic level of electricity and flicks of a thumb to the grand stages of identity politics and global capitalism, wherever gamers find themselves, gamer trouble follows. As reinvigorated forms of racism, sexism, and homophobia thrive in games and gaming communities, Phillips follows the lead of those who have been making good trouble all along, agitating for a better world.

Attention Grabbers for 4th 6th Graders Book PDF

Attention Grabbers for 4th 6th Graders

  • Author : David Lynn
  • Publisher : Zondervan Publishing Company
  • Release Date : 1990
  • Genre : Group games.
  • Pages : 112
  • ISBN : UOM:39076001441000

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Attention Grabbers for 4th 6th Graders Book Description :

  Pay Attention  Please     Ages 4   11 Book PDF

Pay Attention Please Ages 4 11

  • Author : Sherrill B. Flora, M.S.
  • Publisher : Key Education Publishing
  • Release Date : 2010-01-04
  • Genre : Education
  • Pages : 64
  • ISBN : 9781602680722

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Pay Attention Please Ages 4 11 Book Description :

Help students in pre-kindergartenÐ5 work out their wiggles using "Pay Attention, Please!" This 64-page book helps students with ADHD and students who are otherwise wiggly and overly busy learn how to pay better attention and focus for longer periods of time. It includes games and activities that strengthen listening, concentration, visual, and auditory memory skills; assist students in learning relaxation techniques; provide students healthy ways to burn excess energy; and help students discover ways to control over stimulation and impulsivity. Key Education products are intended to engage and educate young and special learners, as well as assist teachers in building a strong and developmentally appropriate curriculum for these children. The product lineÑcomprised of teacher/parent resource books, photographic learning cards, and other activity- and game-oriented materialsÑis designed to assist in ÒUnlocking the Potential in Every Child.Ó

Video Games Book PDF

Video Games

  • Author : Nicholas David Bowman
  • Publisher : Routledge
  • Release Date : 2018-07-16
  • Genre : Language Arts & Disciplines
  • Pages : 252
  • ISBN : 9781351235242

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Video Games Book Description :

This entry in the BEA Electronic Media Research Series, born out of the April 2017 BEA Research Symposium, takes a look at video games, outlining the characteristics of them as cognitive, emotional, physical, and social demanding technologies, and introduces readers to current research on video games. The diverse array of contributors in this volume offer bleeding-edge perspectives on both current and emerging scholarship. The chapters here contain radical approaches that add to the literature on electronic media studies generally and video game studies specifically. By taking such a forward-looking approach, this volume aims to collect foundational writings for the future of gaming studies.

Video Game Influences on Aggression  Cognition  and Attention Book PDF

Video Game Influences on Aggression Cognition and Attention

  • Author : Christopher J. Ferguson
  • Publisher : Springer
  • Release Date : 2018-08-21
  • Genre : Psychology
  • Pages : 203
  • ISBN : 9783319954950

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Video Game Influences on Aggression Cognition and Attention Book Description :

This book addresses the ongoing scientific debates regarding video games and their effects on players. The book features opposing perspectives and offers point and counterpoint exchanges in which researchers on both sides of a specific topic make their best case for their findings and analysis. Chapters cover both positive and negative effects of video games on players’ behavior and cognition, from contributing to violence and alienation to promoting therapeutic outcomes for types of cognitive dysfunction. The contrasting viewpoints model presents respectful scientific debate, encourages open dialogue, and allows readers to come to informed conclusions. Key questions addressed include: · Do violent video games promote violence? · Does video game addiction exist? · Should parents limit children’s use of interactive media? · Do action video games promote visual attention? · Does sexist content in video games promote misogyny in real life? · Can video games slow the progress of dementia? · Are video games socially isolating? Video Game Influences on Aggression, Cognition, and Attention is a must-have resource for researchers, clinicians and professionals as well as graduate students in developmental psychology, social work, educational policy and politics, criminology/criminal justice, child and school psychology, sociology, media law, and other related disciplines.

Visual Attention Patterns in Video Games Book PDF

Visual Attention Patterns in Video Games

  • Author : Alisa Bricker Sisson
  • Publisher : Unknown
  • Release Date : 2019
  • Genre : Motivation (Psychology)
  • Pages : 58
  • ISBN : OCLC:1201190262

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Visual Attention Patterns in Video Games Book Description :

"This study examined the relationship between visual attention, behavior, and game design in 3D virtual environments in the First Person Shooter genre. Participants played a custom level in Far Cry 5, created by the author, that was designed to measure visual attention and behavioral response by a variety of metrics, including goals, schemas, and spatial cognition. Participants completed the Quantric Foundry Gamer Motivation Profile and a demographic survey, which asked about familiarity with the first-person shooter genre and gaming habits. The data collected was used to form player personas, which included motivations, behavior, and attention patterns. These personas prove a strong link between player motivation and attention patterns, resulting in predictable behaviors in the environment. These personas can be used as reference tools to design spatial elements that guide players toward the intended experience, including finding items, wayfinding, and map exploration. They can also be used to solve problems with player behavior in existing games. This study used a 3D first-person shooter, and as such, the results and personas may be specific for that game genre. However the study does prove a strong link between player motivation and attention patterns, which is likely to be similar across genres. The paper also demonstrates how the process can be replicated so that personas can be quickly created for other genres or a specific game. Further research on this subject would do exactly that, testing VR, AR, third-person, and other genres. This could also be extended to escape rooms, interactive art, museums, and other physical spaces"--Author's abstract.

The New Education Book PDF

The New Education

  • Author : Anonim
  • Publisher : Unknown
  • Release Date : 1889
  • Genre : Education
  • Pages : 231
  • ISBN : UOM:39015035889214

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The New Education Book Description :

Caring for Other People s Children Book PDF

Caring for Other People s Children

  • Author : Frances Kemper Alston
  • Publisher : Unknown
  • Release Date : 1984
  • Genre : Children
  • Pages : 303
  • ISBN : UOM:39015016219985

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Caring for Other People s Children Book Description :

The demand for child care is immense, and is growing every day. More and more two-salary families are joining the already large number of working single parents. And more and more people want to stay at home but need a steady source of income. Family day care - caring for other people's children in one's home - is often the answer to both.

Simulation games for Learning Book PDF

Simulation games for Learning

  • Author : Anonim
  • Publisher : Unknown
  • Release Date : 1992
  • Genre : Education
  • Pages : 14
  • ISBN : UVA:X002169330

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Simulation games for Learning Book Description :

Encyclopedia of Games Book PDF

Encyclopedia of Games

  • Author : Robert Frederick Foster
  • Publisher : Unknown
  • Release Date : 1914
  • Genre : Uncategorized
  • Pages : 701
  • ISBN : UOM:39015009305379

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Encyclopedia of Games Book Description :

The Effect of Computer Games on Speed  Attention and Consistency of Learning Mathematics Among Students Book PDF

The Effect of Computer Games on Speed Attention and Consistency of Learning Mathematics Among Students

  • Author : Anonim
  • Publisher : Unknown
  • Release Date : 2015
  • Genre : Uncategorized
  • Pages : 231
  • ISBN : OCLC:1051845591

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The Effect of Computer Games on Speed Attention and Consistency of Learning Mathematics Among Students Book Description :

Abstract: This study examined the effect of computer games on increasing speed, attention and consistency of students in learning mathematics. The population of the study comprised of all first year male students of public schools of district one of Urmia City in the academic year of 2012-2013. Using multi-stage cluster sampling, at the result, one class was selected randomly to form the experimental group and other class as the control group. Toulouse – Pieron. (1986) attention test and a test of speed, endurance and mathematics achievement tests was used to assess research variables. The results indicated that computer games had a significant effect on increasing the speed and attention of the experimental group in mathematical calculations compared to the control group; however, the effect of computer games on math learning and stability of math learning was not significant. Results suggest that computer games can be used as training aid alongside teacher training.

AI and Artificial Life in Video Games Book PDF

AI and Artificial Life in Video Games

  • Author : Guy W. Lecky-Thompson
  • Publisher : Charles River Media
  • Release Date : 2008
  • Genre : Computers
  • Pages : 332
  • ISBN : UCSD:31822034629592

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AI and Artificial Life in Video Games Book Description :

"Course technology Cengage learning"--Cover.